The Citrine Eagle utilize a d20 system with customizable stats and character augments for personal customization and guild progression. Players can make their own personal character sheet to augment their rolls and mold their character how they like using items that can be earned over time. The character statistics sheet and items are one of the most important parts of integrating to the guild, and we highly reccomend that you craft a character sheet first and foremost. Below are things you need to know for events, and constructing the character sheet.
Feel free to bring any questions to the guild officers.
Players can augment their rolls in d20 through building out a statistics sheet. Statistics directly effect the outcome of your rolls in most situations in a d20 event as modifiers. Baseline, one of these stats will be classified as your primary stat which will give a +3 modifier, a secondary stat (+2 modifier) and a tertiary stat (+1 modifier). They can be further altered through items.
Constitution is the primary statistic to gain hit points. A player begins with a base of 6 health, and if they choose to place stat bonuses into Constitution, they also gain hit points. It can also be used for will saves.
Strength is the primary stat for major actions involving heavy weapons, moving big objects, picking things up, and putting things down. It can also be used for intimidation, as well as grappling and tackling enemies to subdue them.
Examples of weapons effected by this statistic: One and Two-Handed Swords, Shields, Great Axes, One and Two-Handed Maces, Polearms, Halberds, and Pole-Axes.
Dexterity is the primary stat for weapons that require quick sleight of hand, and great prowess such as daggers, bows, guns, and staves. It can also be used to avoid quick swings, or falling objects.
Examples of weapons effected by this statistic: Daggers, ranged weapons (including Bows, Crossbows, Guns, and Pistols), Staves (when used in melee combat), One-Handed Axes, and One-Handed Swords. It can also be used for unarmed combat.
Intelligence is the primary stat for casting spells that deal damage, and resisting magical effects. It can also be used to help learn about items, perceive magics, and grant buffs to the group.
Some other examples of what Intelligence can be used for are research and discovery, as well as use of any engineering based items and weaponry that are not guns.
Wisdom is the primary stat for all healing abilities. It can also be used to perceive most sounds, movements, and clues, including but not limited to animal tracks, symbols, and loud noises.
Wisdom is also the main stat for perception checks, and first aid outside of regular healing (since all healing is intertwined).