CITRINE MEDICAL KIT
Those who join the Citrine Medical team are granted access to a special medical kit, and spellbook. Each healer will get a special spellbook from the Medical Team that is powered by Medical Kits (Kits for short). Healers will start off with a pool of 5 kits and may replenish them by using the Single Heal spell. Although Single Heal will not require any rolling, if a healer wishes to use any other spell they will be required to roll a 6 or higher, Wisdom modifier may be added.
Heal anyone for 1 health, and replenish one Medical Kit.
Greater Heal (1 Medical Kit)
Focus your willpower and heal a single target for more than your regular heal. Type /roll 2-5 to determine the amount healed. If your initial roll20 was a natural crit, roll 4-8. Any extra health will be stacked as a shield.
Example: Medic rolls a natural crit! Medic rolls 4-8 and got a 6. They healed an Eagle who was 3/5HP. The Eagle now has 9/5HP!
Group Heal (2 Medical Kits)
Channel your willpower and heal multiple targets. Type /roll 6 and add your wisdom modifier to determine the amount healed, divided among selected targets. If your initial roll20 was a natural crit then type /roll 3 to determine the amount all Eagles will be healed for.
Example: Medic rolls a natural crit! Medic /roll 3 and got a 1. All Eagles get +1HP! This does not overlap HP like Greater Heal does.
Cleanse (1 Medical Kit)
Purify the target of any status effect. Bleed, poison, blind.. Etc.
Saving Grace (Three Round Cooldown)
Deplete all Medical Kits to mend a fallen Eagle. The amount healed for the revival will be determined by the amount of Medical Kits used. It is possible to mend a fallen Eagle with one kit, but they will be at 1 health.