The Citrine Eagle utilizes a simplified and customizable D20 system for its roll based events to promote creativity, and diversity in each and every combat encounter the group might face. It has ranging opportunities, and the only limits are the creativity of the individual players in the group.
This page will provide a detailed synopsis on all things Citrine Dice. From how event phases and combat work, to statistics, items, roles, and small notes on how to further make the events more engaging for oneself.
Thank you to the creators of the Heroes of Azeroth system for some of the ideas utilized. And credits to all our members who took the time to test this and make suggestions as well as we worked
STATISTICS & ITEMS
Augment your rolls and increase character statistics with the item system. Items can be gained through a variety of ways and allow you to play your character how you want to play them.
Players can earn Triumph Badges by participation in everyday guild activities and hosted events, which they then can use to purchase a number of ‘slot’ items – Headpieces, Armor, Gloves, Waist pieces, Boots, Neck pieces, Rings and Trinkets. These items range from Basic to Heroic to Division items; with dozens in each category, they can easily turn the tide of battle in favor against the monsters the average Eagle has to face.
You can equip up to four items at any given time – this allows for maximum customization of carried items without bloating up numbers. Players are able to carry as many items as they can earn, but only equip those four at one time, so choose wisely which ones you can/want to combine for maximum effectiveness!
CITRINE MEDICAL KIT
Those who join the Citrine Medical team are granted access to a special medical kit, and spellbook. Each healer will get a special spellbook from the Medical Team that is powered by Medical Kits (Kits for short). Healers will start off with a pool of 5 kits and may replenish them by using the Single Heal spell. Although Single Heal will not require any rolling, if a healer wishes to use any other spell they will be required to roll a 6 or higher, Wisdom modifier may be added.
Heal anyone for 1 health, and replenish one Medical Kit.
Greater Heal (1 Medical Kit)
Focus your willpower and heal a single target for more than your regular heal. Type /roll 2-5 to determine the amount healed. If your initial roll20 was a natural crit, roll 4-8. Any extra health will be stacked as a shield.
Example: Medic rolls a natural crit! Medic rolls 4-8 and got a 6. They healed an Eagle who was 3/5HP. The Eagle now has 9/5HP!
Group Heal (2 Medical Kits)
Channel your willpower and heal multiple targets. Type /roll 6 and add your wisdom modifier to determine the amount healed, divided among selected targets. If your initial roll20 was a natural crit then type /roll 3 to determine the amount all Eagles will be healed for.
Example: Medic rolls a natural crit! Medic /roll 3 and got a 1. All Eagles get +1HP! This does not overlap HP like Greater Heal does.
Cleanse (1 Medical Kit)
Purify the target of any status effect. Bleed, poison, blind.. Etc.
Saving Grace (Three Round Cooldown)
Deplete all Medical Kits to mend a fallen Eagle. The amount healed for the revival will be determined by the amount of Medical Kits used. It is possible to mend a fallen Eagle with one kit, but they will be at 1 health.