First and foremost, the Statistics sheet is the most important part of making any D20 event a fun and interactive experience. The stat sheet is a simple tool used to track a player’s statistics and items. It looks like this:



Item I:
Item II:
Item III:
Item IV:

This first part of the guide is to teach you how to fill out this stat sheet, which you can either save somewhere on your roleplay profile in-game for easy access, or on our D20 forum.


Health for all players begins at 4, and can be raised through placing more points into your “Constitution” statistic. Since you can add up to a +3 in any stat, you can at most have 7 health before boosts with items.

Custom Stats

The 5 stats are Strength(Str), Dexterity (Dex), Intelligence(Int) , Wisdom (Wis),  and Constitution (Con). One of these stats will be classified as a major stat which will give a +3 modifier, a moderate stat (+2 modifier) and a minor stat (+1 modifier).


Items are a means to augment your character’s abilities and statistics to your liking. Players can purchase items from the Armory, and as many as they like. Players can only have 4 items equipped at any given time.

For more information, please read the Item Overview.

Gaining stats

Armor up and grow more powerful


The five stats used in the Citrine Dice system are Strength (Str), Dexterity (Dex), Intelligence (Int) , Wisdom (Wis), and Constitution (Con).

One of these stats will be classified as a major stat which will give a +3 modifier, one which will be moderate stats (+2 modifier) and one which will be considered a minor stat +1 modifier.

Health for all players begins at 4, and can be raised through placing more points into your Constitution statistic. Since you can add up to a +3 in any stat, you can have 7 health base.

Items can further enhance these modifiers as they are acquired by players. 


Strength is the primary stat for major actions involving heavy weapons, moving big objects, picking things up, and putting things down. It can also be used for intimidation, as well as grappling and tackling enemies to subdue them. 

Examples of weapons effected by this statistic: One and Two-Handed Swords, Shields, Great Axes, One and Two-Handed Maces, Polearms, Halberds, and Pole-Axes.


Dexterity is the primary stat for weapons that require quick sleight of hand, and great prowess such as daggers, bows, guns, and staves. It can also be used to avoid quick swings, or falling objects.

Examples of weapons effected by this statistic: Daggers, ranged weapons (including Bows, Crossbows, Guns, and Pistols), Staves (when used in melee combat), One-Handed Axes, and One-Handed Swords. It can also be used for unarmed combat.


Intelligence is the primary stat for casting spells that deal damage, and resisting magical effects. It can also be used to help learn about items, perceive magics, and grant buffs to the group.

Some other examples of what Intelligence can be used for are research and discovery, as well as use of any engineering based items and weaponry that are not guns.


Wisdom is the primary stat for all healing abilities. It can also be used to perceive most sounds, movements, and clues, including but not limited to animal tracks, symbols, and loud noises.

Wisdom is also the main stat for perception checks, and first aid outside of regular healing (since all healing is intertwined).


Constitution is the primary statistic to gain hit points. A player begins with a base of 4 health, and if they choose to place stat bonuses into Constitution, they also gain hit hit points. It can also be used for will saves.


Items can be purchased in the Armory, the guilds hub for items. You can purchase an item through the Talongrab Discord chat, or in-game at the Armory. Please contact an officer, or a worker in the Armory to confirm the transaction. New items will be listed in the #armory Discord channel, and will be logged in a catalogue a week after they are posted.

Items can be purchased by earning Badges of Triumph. If you have enough badges for a desired item, you can purchase that item. There are more details on earning and using badges below. 

Items are categorized by quality. Their quality is based upon their statistics, effects, and how they are obtained. 

  • Common Items  are the baseline items avaiable in the Armory at all times. These offer simple, +1 buffs to character statistics. These items are tradeable between members outside of events. 
  • Uncommon Items are items that can include special effects to change the outsome of a scenario or phase in a D20 event. These uses vary. These items are tradeable between members outside of events, and their prices vary.
  • Rare Items are items that can be obtained through storyline, and special adventures. They include enhanced abilities, and potentially, an additional stat buff. These will sometimes be posted in the armory for weeklong intervals, but will not remain afterwards. These are not tradeable.
  • Epic Items are earned through special tasks, and storylines. The possibilities for these vary, as they are exceedingly rare. These are not tradeable.


Armory Item Catalogue


Items from the Armory can be purchased with Badges of Triumph. These badges can be earned through activities with the guild, including: Guild D20 Combat and Story Events, Task Board Missions, and Guild Educational Seminars. You gain 1 Triumph Badge per activity unless otherwise specificed. However, your first activity of the week grants you an additional 3 Badges of Triumph. 

Players are tasked with keeping track of the amount of badges they have. You can keep note of, and add up your earned badges in your TRP profile, or place an extra note for it on your statistics sheet.

Spending your Triumph Badges is as easy as letting an officer know that you wish to purchase an item through an in-character venue (be it Discord, or in-game). They will confirm your purchase, and you’ll negate the amount of badges spent. 

You cannot trade Badges of Triumph, but can trade most items purchased at the Armory (excluding items of a Rare of higher quality).


Only four items may be equipped at any given time. A player can stockpile as many items as they want to purchase through the Armory, there are hundreds, but they may only equip four at any given time.

There are slots to items, as well – Headpiece, Chest, Waist, Neckpieces, Ring, Trinket, Boots and Gloves. You cannot equip more than one Chest, Boots, and Gloves.

Players keep track of the items they have equipped once they choose to equip them through their RP addons of choice.

  • If you’re using Dicemaster, place one item in each ‘page’ of your five pages. Reserve the last slot for your d20 sheet and put your stats in that sheet.
  • If you’re using TRP to keep track of your items equipped, list them in a separate section named ‘Inventory’ to keep them distinct from your profile description.

There are a few distinctions on items that should be noted, and they’re broken up into categories that include the following:

  • Passive Buffs: These are items that only include a flat stat increase, or have one in addition to their effects. The passive stat increase listed on any item can be utlized at all times in addition to your health, and roll.
  • Triggered Buffs: Items with triggered effects are activated when their listed criteria are met (which are detailed on the item itself). When the criteria are met, you can utilize the benefit of that item. 
  • On-Use: On-Use Items are items that can be activated by the user at any time to utilize their effect.  These can be used on-demand.
  • Once Per Event: Once per event notes that an item can only be used one time during a Citrine Eagle event, no matter the triggered or on-use benefit. These are often more powerful than other items.

You can only utilize the active effect of one item at a time. Which means you can only utilize one Triggered Buff, On-Use, or Once Per Event Effect per turn. You cannot stack these together with anything but the Passive Buff.

Example Character Sheets

Below are three character statistics sheets oriented towards particular roles that are critical to a standard group’s success. These are examples of how players can customize their statistics, and modify their characters capabilities using items. These example sheets are also set in stages of progress to show development over time. This sheet can be translated into a players TRP3 profile, on our D20 forum, or as a custom statistics sheet using the DiceMaster addon.


Name: Andurius Soulrender
Division: Icewing Brigade
Health: 7

Strength: +2
Dexterity: +1
Intelligence: 0
Wisdom: 0
Constitution: +3 

Item I: 
Crown of Leaves:
Gain an extra +1HP from healing originating in the school of Nature.

Item II:
Life Charm:
When brought back to life through Saving Grace, restore all of your HP, regardless of number of kits used on you.
Item III: Empty!
Item IV: Empty!


Name: Jenifleur Wyther
Division: Silver Hand
Health: 6

Strength: 0
Dexterity: +1
Intelligence: 0
Wisdom: +3
Constitution: 0

Item I:
Bronze Yu’lon Circlet:
Gain a +1 to healing base rolls.
Item II:
Life Charm:
When brought back to life through Saving Grace, restore all of your HP, regardless of number of kits used on you.
Item III:
Healer’s Garb:
One Time Use: Single-target heal one player equivalent to 1d3+Wisdom; no kits required.
Item IV: Empty!


Name: Erinali Ainsworth
Division: M.A.N.A.
Health: 6

Strength: 0
Dexterity: 2
Intelligence: 3
Wisdom: 0
Constitution: +1 (+2,-1) = +2

Item I:
Circlet of Mental Onslaught:
-1 Constitution
Gain an additional +1 bonus to roll results when using Intellect and Wisdom modifiers.

Item II:
Luminary Ring:
Replace a 1d20+Wisdom perception roll with 1d20 + Wisdom + 1d(Intelligence).
Item III:
Amulet of the Unbroken:
Use this power would you would be reduced to 0HP. Instead, stand back up with 1HP.
Item IV:
Armor of Eyes:
+2 Constitution
Gain +3 to all perception check roll results.